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DIM ROOM
for the image i used mental ray, final gather and indirect illumination.
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DIM ROOM
for the image i used mental ray, final gather and indirect illumination.
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Click to Enlarge
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DIM ROOM
for the image i used mental ray, final gather and indirect illumination.
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Click to Enlarge
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Possexion
Here is my last scene in the shades.
I've played with reflections to multiply views on action.
Everything done with maya and rendered through mental ray in single pass, without indirect lighting.
No postwork.
Wires : http://img198.imageshack.us/img198/5005/wirespossexion.jpg
I hope you have fun.
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Master
Hi dear friend how are you hope that you are fine and well
Software: | Maya |
Theme: | Fantasy |
Artist: | ali zafar |
Rank: | 0.0 |
Added: | 06-Jun-09 |
Views: | 3041 |
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Bloody Face
modeling in Maya and paint with BodyPaint R3,theeeen layered in Corel
I use a lot with Corel PP Instead of PS
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Perfume Bottle
Modeled with Solidworks and rendered in Hypershot by Klaus Rosburg, founder of Brooklyn based SONIC Design.
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Watch
Modeled with Solidworks and rendered in Hypershot by Klaus Rosburg, founder of Brooklyn based SONIC Design.
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Marbles
Maya designed by.abasadede
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"Blacksea"
Maya and mudbox makes 3 days
mental ray rendering
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