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Maya 8.0 & Mental Ray Physical Sky/Sun Villa front
Based on Archmodel 3D template by Evermotion.
Maya 8.0 Poly & Nurbs Surfaces modeling.
Mental Ray Physical Sky/Sun, Global illumination and Secondary Bounces Final Gather.
Mental Ray Architectural Mia Round Corners materials.
XFrog Tropical Trees & Plants with Misss Fast Skin materials for the 3D vegetation.
Ctrl Fur and Ctrl Displacement to control fur and displacements.
Ctrl Buffers to output Ctrl Occlusion Pass, Shadow and ZDepht Passes.
For Shadow and ZDepht passes, I used the P_shadow and P_Zdepht shaders by Ledin Pavel aka Puppet.
Except for the Rpc 2D plant applied in post on the low right corner of the images, everything is strictly 3D.
Original Maya file size: 185 MB.
Software: Autodesk Maya 8.0 & Mental Ray
Hardware: Athlon 2.8 2.5 Giga of Ram
Please visit my New 3D Maya & Mental Ray Flash website at: http://www.samui3d.com
Cheers...!
Alex Sandri
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Maya 8.0 & Mental Ray Physical Sky/Sun Villa back
Based on Archmodel 3D template by Evermotion.
Maya 8.0 Poly & Nurbs Surfaces modeling.
Mental Ray Physical Sky/Sun, Global illumination and Secondary Bounces Final Gather.
Mental Ray Architectural Mia Round Corners materials.
XFrog Tropical Trees & Plants with Misss Fast Skin materials for the 3D vegetation.
Ctrl Fur and Ctrl Displacement to control fur and displacements.
Ctrl Buffers to output Ctrl Occlusion Pass, Shadow and ZDepht Passes.
For Shadow and ZDepht passes, I used the P_shadow and P_Zdepht shaders by Ledin Pavel aka Puppet.
Except for the Rpc 2D plant applied in post on the low right corner of the images, everything is strictly 3D.
Original Maya file size: 185 MB.
Software: Autodesk Maya 8.0 & Mental Ray
Hardware: Athlon 2.8 2.5 Giga of Ram
Please visit my New 3D Maya & Mental Ray Flash website at: http://www.samui3d.com
Cheers...!
Alex Sandri
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Maya 8.0 & Mental Ray Physical Sky/Sun Villa detai
Based on Archmodel 3D template by Evermotion.
Maya 8.0 Poly & Nurbs Surfaces modeling.
Mental Ray Physical Sky/Sun, Global illumination and Secondary Bounces Final Gather.
Mental Ray Architectural Mia Round Corners materials.
XFrog Tropical Trees & Plants with Misss Fast Skin materials for the 3D vegetation.
Ctrl Fur and Ctrl Displacement to control fur and displacements.
Ctrl Buffers to output Ctrl Occlusion Pass, Shadow and ZDepht Passes.
For Shadow and ZDepht passes, I used the P_shadow and P_Zdepht shaders by Ledin Pavel aka Puppet.
Except for the Rpc 2D plant applied in post on the low right corner of the images, everything is strictly 3D.
Original Maya file size: 185 MB.
Software: Autodesk Maya 8.0 & Mental Ray
Hardware: Athlon 2.8 2.5 Giga of Ram
Please visit my New 3D Maya & Mental Ray Flash website at: http://www.samui3d.com
Cheers...!
Alex Sandri
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A table design
A design of table with backgroud
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RM-70
It took me around 4 days to complete this from this model from the scratch. Used polygons only. First model made using polygons. Comments are very much appreciated. Thank you.
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Noche
Maya, Photoshop, Ivan Castro
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Car full of fly's
My latest work for a short animation movie. The model was made out of nurbs. I don't want to get to realistic, i just want to get a nice look.
Feel free to write some comments!
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Rock Path...
This is actually an image which I created for a competition...
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Wine Glasses...
Just a simple ray trace test...
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Maya Logo...
another simple ray trace test...
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