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Maya - Creating a Volumentric crystal
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Creating a Volumentric crystal

Hello,

I have been searching everywhere over the internet but i seem to be unable to find the solution. I need to created rutilated mountain crystal which means that the crystal has to contain randomized golden needles. Creating the surface shader of the crystal is no problem, but any sugestions on how doing the needles? Please look at the image for reference.



regards,

Hans van 't Woud



BlackShore - creative
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