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Gallery Display - 3D Studio Max

          
9041 Images - Order by:   | Newest | | Rank |
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Software:3D Studio Max
Theme: Architecture
Artist: Igor Posavec
Rank:0.0
Added:06-Sep-02
Views:2945

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Gilbert

"Gilbert" was since a long time something I wanted to do, although it is nothing original - as an old fan of Fantasy&Magic Stuff, such characters and visions are inevitable!

Software:3D Studio Max
Theme: Characters
Artist: Igor Posavec
Rank:0.0
Added:06-Sep-02
Views:2945

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Software:3D Studio Max
Theme: Realism
Artist: Chris Brahmer
Rank:0.1
Added:06-Sep-02
Views:2875

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Trivial Game Cover Art

This its the final art (without texts, logos, title...) for the cover of a Trivial game based in egypt art. The process of creation take three weeks (compositing in PhotoShop included), and most of textures are procedural (the bricks of the pyramid, for example) One of the hard difficult thing to do be the enviroment and clouds. The shadows have some problems in the final render becouse the BIG resolution used!

Software:3D Studio Max
Theme: Architecture
Artist: Antonio Casado
Rank:4.1
Added:06-Sep-02
Views:2877

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Platinum

For this image I used 3D Studio Max 3.0 on Pentum 233Mhz 64MB Ram

Software:3D Studio Max
Theme: Realism
Artist: Marko Zamurovic
Rank:9.1
Added:06-Sep-02
Views:2879

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Country

For this image I usde 3D Studio Max 3.0 on Pentium 233Mhz 64MB Ram

Software:3D Studio Max
Theme: Nature
Artist: Marko Zamurovic
Rank:0.0
Added:06-Sep-02
Views:2867

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"Mojo and Hempis"

I modelled those snails using a technique called "Boolean Modeling", and all textures were done in Photoshop. Hardware used: Dual Pentium III 500 MHz, 1 Gb RAM, Oxygen GVX1

Software:3D Studio Max
Theme: Characters
Artist: Luiz Felippe Santos Cavalcanti
Rank:0.0
Added:06-Sep-02
Views:2869

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"Future Repressions"

all models were made with Boolean technique and box modelling, all textures were made with Photoshop

Software:3D Studio Max
Theme: Fantasy
Artist: Luiz Felippe Santos Cavalcanti
Rank:0.0
Added:06-Sep-02
Views:2881

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"Metallic Nightmare"

All parts of this model were made with boolean modelling, and all textures were made from the scratch in Photoshop, the focal blur was made with Pro Optics Suite from Cebas

Software:3D Studio Max
Theme: Realism
Artist: Luiz Felippe Santos Cavalcanti
Rank:0.0
Added:06-Sep-02
Views:2878

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"Grasshopper"

All parts of this model are deformed geospheres with local displacement maps, all textures were hand made in Photoshop

Software:3D Studio Max
Theme: Abstract
Artist: Luiz Felippe Santos Cavalcanti
Rank:0.0
Added:06-Sep-02
Views:2872