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Crystal Trees in Cosmos
Used Maya and Shake. An unusual, unique, mysterious world. Trees are polygons with PaintFX hystory, also raytraced. Part of a bigger environment. Background images from Hubble Space Telescope. Half the res and quality from original. Crits welcome...
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Translucent Forest
Used Bryce, Maya, Shake. Plants are several(around 14) Paintfx layers, which pulse, glow and have a certain transparency. Trees are polygons, raytraced, with PaintFx history. Envisioned as a mystical world. Took a while to customise and render. Half res and quality from original. Enjoy...
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Wander in the fog...
Used Bryce, Maya, Shake. The lush vegetation - several(around 12) Paintfx layers. All Animated. All emerged in a fluid container. Trees are polygons with PaintFx history - thus shadow fog. All textures min 1k up to 3k. Half res and quality of original. Wanted to induce a fairytale sensation. Hope you like it.
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Closeup in the fog
Used Bryce, Maya, Shake. The lush vegetation - several(around 12) Paintfx layers. Used Z-depth.All Animated and emerged in a fluid container. Trees are polygons with PaintFx history - thus shadow fog. All textures min 1k up to 3k. Half res and quality of original. Wanted to induce a fairytale sensation. Hope you enjoy...
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Abstract tree-lamps
Used Maya and rendered with mental ray in Maya. Used HDRI. Wanted to achieve a mixture between a tree and an ornamental lamp. Done in 2-3 hours, rendered in 9-11. Half res and quality from original. Opinions welcomed...
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Abstract Coiled Plants
Used Maya and rendered with mental ray in Maya. Used HDRI. Wanted to achieve an abstract dancing swirling plant . Done in 2-3 hours, rendered in 9-11. Half res and quality from original. Opinions welcomed...
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Autumn cemetery on the hills
Used Bryce, Maya, Shake. More than 12 PaintFx layers. Used Z-depth. Trees are polygons with PaintFx history(need more detail:)). All animated. Tombs referenced from Mount Pleasant Cemetery, clouds CG fluids. Raytraced Shadows. All textures personally photographed form 1k to 3k. The cycle is a spiral, not a circle...
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City in the distance
Used Bryce, Maya, Shake. Where once a sea, now a desert in which abandoned seashell sit... creatures once dwelled there. Clouds are fluids. Tweaked shader for sand. Palm-trees are polygons with PaintFx history. Half res and quality from original. Pls crit...
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Twin Seashells at sunset
Used Bryce, Maya, Shake. Where once a sea, now a desert in which abandoned seashell sit... creatures once dwelled there. This is the 'city center' near the oasis. Clouds are fluids. Tweaked shader for sand. Palm-trees are polygons with PaintFx history. Sunset clours took a while. Rendered fast, but for the clouds...Half res and quality from original. Hope you like it...
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White path below the darkness
Used Bryce, Maya, Shake. A white path(each piece cut separately) glitters through heavy vegetation below a pitch black sky. Gold-coiled clouds(fluids) and stars watch. Inverted shadows are golden and have a pattern projected through the light. More than 8 layers of PaintFx. Used Z-depth. Trees are polygons with PaintFx history. Raytraced Shadows. all animated. Textures customised with fractals in Photoshop - up to 3k. Half res and quality from original. Made to look like a painting. Enjoy....
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